Within the Emperor's very grasp is unimaginable, godly power-- over the sands, the desert... and the Sun itself.
controls the course of a fight through his masterful tactics, his incredible swiftness, and his unmatched strength. An ascended being, Azir is
to be trifled with.
Shurima's Legacy, broken into two parts;
Will of the Emperor: Azir commands his army and attacks with blinding speed, seeming to be unlimited in his ability to channel magic and divine power.
Disc of the Sun: Azir summons a Shurimian disc of the sun, constructing a turret in that very spot. Acting as a sentry and guardian, the turret blasts enemies who either draw close or harm Azir and his allies.
Conquering Sands: With a single word, Azir commands his army to converge on a spot, impaling any enemies in their path and continuing onward. Enemies hit are slowed, and the slow's strength is multiplied by the amount of soldiers who hit a target.
Arise!: Azir commands the memories of lost Shurimian soldiers to rise from the sands, ready to fight at any time. Azir commands a seemingly unlimited army, all adept in combat. When Azir's soldiers strike out, they stab out in a line dealing massive damage to any enemies in their path.
Shifting Sands: Moving swiftly and with the smoothness of the shifting sands themselves, Azir dashes to the location of one of his soldiers. If he collides with an enemy, they are knocked back and Azir gains a shield formed from the power of the Sun.
Emperor's Divide: With a powerful command, Azir summons and sends forth a line of soldiers, armed with shields. The initial impact of the soldiers and targets is strong enough to shatter bones. After which, the soldiers remain
immovable in their position, like a wall, preventing anything except for Azir and his allies from passing through. Dashing into this wall causes major damage.